The leaks continue, this time around the AMD Radeon RX 6800 XT and its performance with ray tracing. It should be noted that these are benchmarks made by AMD itself and an AMD Ryzen 9 5900X is used together with 16 GB of DDR4 RAM @3200 MHz, so it is logical to think that these data are good enough because of Smart Access Memory technology, which allows adding extra performance to the graphics card.
As can be seen in the image below, at a 2K resolution with ray tracing, the AMD Radeon RX 6800 XT gets above 60 FPS, and it must be indicated that the ray tracing is designed for that resolution and not 4K, that is why it was indicated to use a $699 GPU to play 2K with ray tracing.
Exactly, the GeForce RTX 3080 is around that price too, but there are two things to keep in mind. The performance of the Radeon RX 6800 XT is, on average, is slightly lower with ray tracing; or sure, extremely inferior considering 2K with ray tracing + DLSS compared to the Nvidia GPU, which would skyrocket its performance (not to mention 4K + RT + DLSS).
The reason is obvious, look at all the reviews published on the web, for example, look as per the review of the Asus GeForce RTX 2060 SUPER Dual OC, where an RTX 2060 SUPER is just as fast at 1440p with ray tracing in Battlefield V as the Radeon RX 6800 XT, while the EVGA GeForce RTX 3080 FTW3 Ultra doubles the performance.
It should also be borne in mind that no one in their right mind would buy a GPU for performance with ray tracing, but of course, if in this condition it offers less performance, and on top of that we are not offered the DLSS either, as that should be reflected in the price, Nvidia is giving you that extra whether you want to use it or not.
Although AMD prepares the DLSS counterpart, it must be remembered that Nvidia is going for DLSS 2.0.