Sony Interactive Entertainment (SIE) and Polish developer People Can Fly have entered into an agreement for the production of a game prototype codenamed “Project Delta,” based on an intellectual property owned by Sony Interactive Entertainment. This marks a significant partnership between the PlayStation parent company and the studio known for titles like Bulletstorm and Outriders.
Under the terms of the deal, People Can Fly will operate on a work-for-hire basis, meaning they will develop the prototype on behalf of SIE, who will serve as the publisher. In return, People Can Fly will receive agreed-upon remuneration from Sony for their efforts.
The development process for “Project Delta” will be structured in stages, though specific details about the timeline, scope, or the Sony IP in question remain undisclosed. According to People Can Fly, the agreement aligns with standard industry practices for such projects, suggesting a conventional framework for this collaboration.
While the announcement provides little insight into the nature of “Project Delta,” it echoes the language used in People Can Fly’s 2023 reveal of “Project Maverick,” a prototype deal with Microsoft that was later confirmed to involve co-development on Gears of War: E-Day.
This similarity raises questions about People Can Fly’s role in “Project Delta”—whether they are spearheading the project as the primary developer or serving as a co-development partner alongside another studio. Sony’s vast IP catalog, including franchises like God of War, Uncharted, or even dormant properties like Resistance, leaves ample room for speculation about the prototype’s foundation.
People Can Fly’s recent track record includes a mix of independent projects and high-profile partnerships. Their experience with Microsoft on Gears of War: E-Day demonstrates their capability to contribute to major AAA titles, which could bode well for “Project Delta.”
Meanwhile, Sony Interactive Entertainment continues to bolster its portfolio through strategic collaborations, following successful work-for-hire models with studios like Housemarque (Returnal) and Bluepoint Games (Demon’s Souls remake).
Neither Sony nor People Can Fly has shared additional details about the project, such as its genre, target platform, or potential timeline for completion of the prototype phase.
However, the gaming community on platforms like X is already buzzing with theories, with some fans hoping for a revival of a classic Sony IP and others anticipating an entirely new direction. As development progresses, “Project Delta” could emerge as a key piece in Sony’s ongoing efforts to expand its PlayStation ecosystem. For now, all eyes are on this mysterious codename as the partnership takes its first steps.
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