WoW Classic Dungeons

wow
Image Courtesy: Blizzard

Dungeons have always been one of the main components of World of Warcraft. The developers who created the original WoW were inspired by old games, so almost all the dungeons in WoW Classic are designed for a group of five players. In special cases, ten people can enter the dungeon. Dungeons are designed for different levels of characters, you can get into the first one already at level 10. In this article, we will talk about three interesting dungeons for beginners, which you can get into already from level 13-18.

If you need help in pumping or getting resources, then we advise you to use the boost services by following the link https://skycoach.gg/wow-boost/gold. Here at low prices you can buy gold, the necessary resources, or buy a character boost.

The Fire Chasm

The Fire Chasm is a labyrinth of volcanic caverns, skulls and bones that lies just below Orgrimmar. The deepest chasm is inhabited by a tribe of troggs who pose a dangerous threat to the Horde if they are not restrained. The Shadow Council cultists are hiding in the troggs’ retreat, but Thrall doesn’t want to deal with them quickly, because the Warchief of the Horde plans that they can lead them to their leader in order to deal with him immediately.

The main passage is located in the very center of Orgrimmar, so it is almost impossible for Alliance members to get into the dungeon. The Alliance does not have tasks and power leading to the Fiery Chasm, but if you are all tormented by interest, you want to know the whole point and if you have the courage to fight them, then you can pick the right moment and get right into the dungeon. Remember, only real warriors can face them and take the fight.

The Fire Chasm is a labyrinth of volcanic caverns, skulls and bones that lies just below Orgrimmar. The deepest chasm is inhabited by a tribe of troggs who pose a dangerous threat to the Horde if they are not restrained. The Shadow Council cultists are hiding in the troggs’ retreat, but Thrall doesn’t want to deal with them quickly, because the Warchief of the Horde plans that they can lead them to their leader in order to deal with him immediately.

The main passage is located in the very center of Orgrimmar, so it is almost impossible for Alliance members to get into the dungeon. The Alliance does not have tasks and power leading to the Fiery Chasm, but if you are all tormented by interest, you want to know the whole point and if you have the courage to fight them, then you can pick the right moment and get right into the dungeon. Remember, only real warriors can face them and take the fight.

Dead Mines

Before the First War happened, the Dead Mines were the main center for people to earn gold. According to some rumors, the gold from the Deadmines filled the treasury of Stormwind by almost half. When the war was going on, no one was left in the mine. One day, Lord Lothar went to get the Tome of Divinity, but was caught and captured by ogres after spending 20 months in captivity. But in the end, the allies helped to free Lothar and, by common efforts, got the tome. Blackhand’s daughter Griselda was hiding in the Deadmines, who went against the will of her father by contacting an ogre called Turk. Both were later killed by orcs. Since that time, the mines have become a home for those who could not find a worthy place in ordinary society.

After the First War, madness happened in Azeroth, and the mine was in the hands of the Defias Brotherhood – a gang of former builders who started a rebellion against the will of the Stormwind authorities, refusing to give money for the repair of the city. The ambitious leader of the Brotherhood, Edwin vanCleef, with the help of goblins, made a powerful military technique with which he was going to defend himself from any attacks.

The Deadmines is located in Westfall, and it will be very difficult for low-level Horde players to get there. There are no quests related to the mines for the Horde, but despite this, you will be able to reach the dungeon and engage in battle with members of the Brotherhood.

Shadowfang Keep

As the Third War raged across Azeroth, the mages of the Kirin Tor fought the undead Scourge with honor. Many among them died, but again continued to fight, converging face to face with the enemy. Frustrated by this moment, the archmage Arugal, not thinking about the opinion of his colleagues, made the choice to call supernatural forces to his side. After this desperate step, the worgen came to Azeroth. Wolf people instantly dealt with the undead and also went against their creators.

They captured Baron Silverlane’s stronghold near Pyrewood Village, immediately establishing their own rules, naming the place Shadowfang Keep. Arugal went mad because of the unbearable pangs of his conscience. He left Dalaran, moving into the stronghold, calling the worgen his children. Rumor has it that he adopted a pet, a large black wolf, naming it Fenrus, so that he could protect him from the embittered ghost of Baron Silverlaine.