Through Twitter, when talking about the future games present on the Xbox Series X, the Xbox insider, Klobrille, shared some details demonstrated by Playground Games in its new system of Photogrammetry Graphic running in real-time.
This brand new technology created by Quixel allows us to design open procedural and procedural worlds using VRS and Ray-Tracing at full scale, creating a totally Photo-Realistic environment. This system was implemented in Unreal Engine 4 and is being used in Senua’s Saga: Hellblade II, shown during the 2019 Game Awards running on Xbox Series X.
With Halo Infinite, Senua's Saga: Hellblade II, Everwild and Project Mara, Xbox is the only platform that actually has first-party games for the next generation window announced. And they've barely started yet …
— Klobrille (@klobrille) April 17, 2020
Now, Playground Games has shown some of those glimpses created by its RPG Team, which will also use that system and the UE 4 engine in its new title for the Xbox Series X. The demonstration, as properly disclosed, was made by Don Arceta, Artistic Director of Playground Games, where he demonstrates open-world visuals of 100% procedural rocks and stones in this system.
We know that this system will be present in 3 Microsoft games so far, in Forza Horizon 5, Halo Infinite, and Hellblade II, but other games like the new Fable will be also able to take advantage of this graphics system. Due to the multitude of reports that have emerged in the last few weeks that Microsoft is planning two digital events for the reveal of Xbox Series X and new games, it sounds like a new Fable or something related to it will really happen.
Playground Games probably uses the same technology for Fable and Forza Horizon 5 so the rendering should be close to what you see here is the photogrammetry on Forza Horizon 4. pic.twitter.com/OQX6icaGuG
— Psycobaker 12Tflops RDNA2 VRS DirectML Mesh Shader (@NilOggier) April 17, 2020
It is also worth remembering that both Microsoft and Sony worked with Quixel on this technology, so in addition to the titles we will see on Xbox, this fidelity and quality in textures will also be present in games for the PlayStation 5, where SIE Santa Monica Studio itself is hiring employees for this area, which will likely be present following God of War 2018.
Are you excited about the future games that we will see using these photogrammetry technologies? Tell us in the comments below.