343 Industries has detailed a large May update for Halo Infinite, bringing back a familiar game mode from Halo 5, balancing the Sandbox and Forge modes, improving menus, and adding quality-of-life improvements. In a recent blog post, the studio announced that a major new update will be coming to the popular FPS this week.
It will bring back Super Fiesta, a party mode from Halo 5 with its unique equipment and weapon variants. The update will also make various balancing changes to the Sandbox, improve the ranked King of the Hill mode, and add other quality-of-life enhancements.
Below you can find all the changes coming with the upcoming Halo Infinite May update this week.
Ranked King of the Hill
- The initial hill spawn has been reduced from 15 seconds to 5 seconds
- The wind-up period to score has been removed
- Players can score right away when stepping into the hill
- This allows players to quickly score while maneuvering grenades and avoiding damage all up
Sandbox Balance Tuning
- Removed Damage Over Time
- Reduced chain distance from 5 World Units (wu) to 2.5 wu
- Increased Supercombine damage from 60 to 70
- Increased ROF from 4.285 to 5 rounds per second
- Increased number of flechette submunitions that are released on detonation from 8 to 16
- Reduced flechette travel distance from 5 World Units (wu) to 3.5wu
- Reduced Area of Effect (AOE) damage radius from 3.2 wu to 2 wu
- Reduced AOE damage amount from 300 damage to 160
- Adjusted flechette bounce behavior to deviate less
- Reduced shock Area of Effect (AOE) distance from 3.5 wu (World Units) to 2 wu
- Reduced shock chain distance from 5 wu to 2 wu
- Increased shock damage per burst from 18 to 21
- Removed movement stun from shock damage
- Lowered arming time from 0.65 to 0.5 seconds
- Reduced delay between shock damage pulses from 0.3 to 0.25 seconds
- Added one additional shock damage pulse at 2.5 seconds
- In Ranked Arena, the Shroud Screen will be updated to have 1 charge upon pickup.
The May Update will bring a nice quality of life update to Forge in the form of PC screenshot uploading and numerous bug fixes. This includes improvements to the Z-fighting movement controls, Forge monitor movement speed, and more.
- Various server and client stability improvements (reduced server and game crashes)
- Various Theater / Observer improvements and bug fixes
- Halo Infinite will no longer crash on launch when attempting to play on a PC that is below the minimum specifications. This was an unintended bug that caused the game to crash before showing the below minimum specification warning message.
- Players can once again choose to continue past this warning message, but the expected functionality and visual experience are not guaranteed.
- Addressed an issue causing Wasp “gun jamming” when playing with the Bumper Jumper control scheme
- Cutscenes should no longer replay when relaunching the game
The update will also include performance and stability enhancements for Xbox Series X|S consoles, including improved stability while respawning in multiplayer matches. PC players will now be less likely to experience jittering when interacting with environmental objects in the multiplayer environment, and Halo Infinite will no longer crash on launch if a player has a PC that does not meet minimum specifications; instead, it will display a warning message.