Granblue Fantasy Relink All Wee Pincer Locations

Granblue Fantasy Relink

In the enchanting world of “Granblue Fantasy Relink,” players embark on a journey filled with adventure, mystery, and an array of collectible quests that deepen the game’s lore and engagement. Among these collectibles, the Wee Pincers stand out as a unique challenge, tasking players with finding 45 hidden crabs scattered across various chapters of the game.

Granblue Fantasy Relink” captivates with its vast, sky-bound world, where floating islands and mystical creatures abound. Among its many quests, the hunt for Wee Pincers offers players both a challenging and rewarding endeavor. These collectibles not only contribute to achievements but also unlock a series of side quests, enhancing the overall gameplay experience. This guide delves into the specifics of locating all 45 Wee Pincers, ensuring that players can achieve the “Nothing Is Impossible!” trophy and revel in the satisfaction of completion.

Understanding Wee Pincers

  • Overview: Wee Pincers are collectible items that players must find throughout the game. Collecting these items contributes to unlocking achievements and is integral to completing certain side quests.
  • Importance: Beyond the thrill of the hunt, collecting Wee Pincers unlocks the “Crabs Are Neat” trophy and is essential for the “Nothing Is Impossible!” achievement, which requires completing a series of side quests related to these collectibles.

Locations and Strategies

  • Chapter-wise Breakdown: The game cleverly disperses the 45 Wee Pincers across its narrative, requiring players to explore each chapter thoroughly. From the early stages in Chapter 1 to the mysterious Chapter 10, each location presents its own set of challenges and rewards.
  • Tips for Efficient Collection: Utilizing the Chapter Select feature post-completion allows for targeted searches, making the task less daunting. Players can quit Chapter Replay immediately after collecting a Wee Pincer, saving it to their main save file without needing to finish the chapter​​.

Rewards for Collecting Wee Pincers

  • Incremental Rewards: As players accumulate Wee Pincers, they can report back to Lil Pince by the pond in Folca for various rewards, including the Crabby Resonance Sigil, Rafale Coins, Fortitude Shards, and more​​.
  • Ultimate Achievement: Collecting all 45 Wee Pincers grants the “Nothing Is Impossible” trophy/achievement, marking a significant milestone in the game.

Embarking on the quest to collect all 45 Wee Pincers in “Granblue Fantasy Relink” is an exhilarating challenge that rewards players with achievements, in-game items, and the sheer satisfaction of completion. This detailed guide dives into the locations of these elusive collectibles, spread across the game’s vast and intricate world, offering a comprehensive roadmap for adventurers keen on uncovering every last one of them.

Certainly, let’s delve into the locations of all 45 Wee Pincers in “Granblue Fantasy Relink,” providing a detailed overview of each location to guide your treasure hunt.

Chapter 1: The Quest Begins

  • Wee Pincer #1: Found atop a cliff in the first area when the mission is to “Search for Lyria.” This location sets the stage for the adventure, asking players to keep their eyes peeled for the vertical dimension of exploration right from the start.

Chapter 2: Island Mysteries

  • Wee Pincer #2: Located at the entrance to the cave, marking your first steps into the island’s deeper mysteries after disembarking from the ship. It serves as a gentle reminder to check every entrance and exit.
  • Wee Pincer #3: This one is on the ledge of the island on a slab of wood, not far from the second pincer. It encourages players to look beyond the main paths and explore the edges of their surroundings.
  • Wee Pincer #4: Found after rescuing the first set of islanders, on the ledge next to a fence. It rewards players who balance the urgency of rescue missions with the curiosity of exploration.
  • Wee Pincer #5: Near the burning houses where you save the islanders, this pincer places itself amidst chaos, asking players to maintain a keen sense of observation even in dire situations.
  • Wee Pincer #6: On the rock ledge in between both sets of islanders that need saving. This location is strategic, placed to ensure players are thorough in their rescue efforts.
  • Wee Pincer #7: Hidden behind a broken cart opposite Siero as you enter Zeghard Fortress. It’s a test of attention to detail in new and potentially hostile environments.
  • Wee Pincer #8: Situated in the left area right before the Greatshield Madbeat fight, preparing players for the importance of exploration before engaging in major battles.

Chapter 3: Against the Beast

  • Wee Pincer #9: At the very corner of the bridge after the first unskippable cutscene, when tasked to “Stop the primal beast’s rampage.” This pincer uses the game’s narrative moments to encourage exploration.
  • Wee Pincer #10: Found at the end of a little island area, after fighting enemies and jumping down. It rewards players who explore the aftermath of battles.
  • Wee Pincer #11: Positioned next to the Shrouded Chest on the ledge upon entering the cave, linking the thrill of combat with the reward of discovery.

Chapter 4: High Seas Strategy

  • Wee Pincer #12: On the first enemy ship you board to destroy the core, hidden straight ahead and to the left behind a wall. This teaches the importance of vigilance in enemy territories.

Chapter 5: Snowscape Secrets

  • Wee Pincer #13: In the corner of the map after battling the first wave of Frosty Bones, with the objective to “Head to the monastery.” It combines combat areas with exploration hotspots.
  • Wee Pincer #14: Located not far after the first one, up the ledge in a corner. This placement encourages thorough exploration of vertical spaces.
  • Wee Pincer #15: Before reaching the bridge, go left, and it’s below the ledge under the chest. This pincer rewards players who explore alternative paths.
  • Wee Pincer #16: After Historiath opens the gate in the next area, on top of a tall tower. It’s a reward for players who take the time to look up and explore high places.
  • Wee Pincer #17: Situated on a rock formation just outside the second door that Historiath opens, blending environmental puzzles with exploration.

Chapter 6: Relicbelt Riddles

  • Wee Pincer #19: On the edge of a log right when you arrive in Dahli Relicbelt. It’s an immediate test of observation as players enter a new area.
  • Wee Pincer #20: Atop the pillar in the first area of the Dahli Relicbelt, encouraging players to explore vertical structures within natural landscapes.
  • Wee Pincer #21: On the second level of the broken tower in the tomb on the left side, linking exploration with the game’s historical and archaeological themes.
  • Wee Pincer #22: On top of a broken structure as soon as you open the gate, signifying the rewards of exploration right after solving environmental puzzles.
  • Wee Pincer #23: In a crack in the wall at the very back of the map in the area to the left of where you fight Garasene, emphasizing the need to check every nook and cranny.

Chapter 7: VolcanicVentures

  • Wee Pincer #28: Located on a rock floating in the lava at the chapter’s start, this pincer challenges players to navigate hazardous environments carefully while keeping an eye out for collectibles.
  • Wee Pincer #29: After jumping down the first ledge in the second area, it’s found against the wall if you turn around. This placement tests players’ instincts to explore their immediate surroundings, even in seemingly straightforward paths.

Chapter 8: Castle’s Secrets

  • Wee Pincer #31: Hidden under a chair towards the end of the first corridor of Seedhollow Castle, blending in with the environment and encouraging a keen eye for detail within indoor settings.
  • Wee Pincer #32: Right after exiting the first door at the corridor’s end in the castle, it’s in a corner before you engage enemies. This encourages a mix of caution and curiosity.
  • Wee Pincer #33: Down the left corridor near the rubble after defeating enemies and re-entering the castle. It rewards thorough exploration post-combat.
  • Wee Pincer #34: Behind the Omen Stone on the rubble after the Tayu’itar Fight, linking significant battle achievements with exploration rewards.
  • Wee Pincer #35: Inside the fountain at the bottom of the castle after defeating Magnolia, offering a peaceful yet rewarding exploration moment after a major battle.

Chapter 9: The Final Stretch

  • Wee Pincer #36: Atop a broken structure near where you spawn in, setting the tone for a chapter filled with both combat and exploration.
  • Wee Pincer #37: Down from the shrouded chest in a corner after defeating Furycane Nihilla, blending the victory of battle with the reward of discovery.
  • Wee Pincer #38: On a broken structure opposite the Gold Chest, after defeating Managarmr Nihilla. It encourages players to survey their surroundings thoroughly after each encounter.
  • Wee Pincer #39: As you run toward the top of the pillar with the water coming up, it’s on the right side. This pincer tests both timing and observation skills.
  • Wee Pincer #40: Sitting on the floor where you fought Vulkan Bolla Nihilla, serving as a reminder to explore battle arenas post-conflict.
  • Wee Pincer #41: On a rock as you are climbing toward the pillar, not too far after the last one. It encourages vertical exploration and attentiveness to the environment.

Chapter 10: Beyond the Story

  • Wee Pincer #42: Behind a pillar at the very end of the right pathway while searching for the stolen goods, challenging players to remain observant even during side quests.
  • Wee Pincer #43: Not too far after the last one, near a Shrouded Chest hidden in some grass. This placement emphasizes the importance of the environment’s more subtle features.
  • Wee Pincer #44: At the start of the Pillar of Vayoi where you spawn in, immediately engaging players in the exploration aspect of the chapter.
  • Wee Pincer #45: On a ledge near the rock wall as you move further up toward the pillar, rewarding players who take the time to explore every ascent and descent path.

Collecting all 45 Wee Pincers in “Granblue Fantasy Relink” not only brings a sense of accomplishment but also unveils the rich, detailed world the developers have crafted. Each location is designed to challenge and engage players, encouraging a thorough exploration that intertwines seamlessly with the game’s narrative and combat. This detailed guide to each Wee Pincer location ensures players can efficiently navigate “Granblue Fantasy Relink’s” expansive world, making the quest for the “Crabs Are Neat” trophy and the ultimate “Nothing Is Impossible!” achievement an enjoyable journey.